To create a Level Up system, we need to combine Variables (to track progress) and Operators (to check if the conditions are met).
Here is how you can build it in Scratch, explained in English.
1. The Variables You Need
First, you need to create two variables:
Score: To keep track of the player's current points.Level: To keep track of which level the player is on.
2. The Logic (The Script)
We will use a Loop to constantly check the score, and an Operator to compare the Score to a target number (e.g., 10 points).
The Logic Flow:
When the game starts, set
Scoreto 0 andLevelto 1.Every time the player does something good,
change Score by 1.Check: If
Scoreis greater than 9, then:Increase
Levelby 1.Reset
Scoreto 0 (or keep it and increase the next goal).Play a "Level Up" sound.
3. Example Scratch Script
You can place this script inside your main player Sprite:
when green flag clicked
set [Score v] to [0]
set [Level v] to [1]
forever
if <(Score) > [9]> then
change [Level v] by (1)
set [Score v] to [0]
play sound [Magic Spell v] until done
say (join [Welcome to Level ] (Level)) for (2) seconds
end
end
4. Why this is OOP-friendly
Encapsulation: The
LevelandScorevariables are encapsulated within the game logic.Events: The "Level Up" moment can trigger a Broadcast. For example, you could broadcast
Level 2 Startto change the Backdrop or spawn new enemies.
5. Advanced Version (Using Math Operators)
If you want the game to get harder, you can make the target score higher for each level using a math formula:
Instead of checking if
Score > 9, you could check ifScore > ((Level) * (10)).Level 1 would need 10 points, Level 2 would need 20, and so on.
Summary of Blocks Used
Variables:
setandchangeblocks.Operators: The
( ) > ( )(Greater than) block and thejoinblock for the speech bubble.Control: The
foreverloop andif/thencondition.
📋 Copy Icon: You can copy this logic to use in your next Scratch game!
Would you like me to show you how to add a Broadcast block to this script so the Backdrop changes automatically when you Level Up?
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